Sunday, September 30, 2007

Flash Application Design Solutions: The Flash Usability Handbook (Solutions)


Summary:Flash Application Design Solutions shows you how to harness the power of ActionScript 2.0 and make the most of the improved design tools of Flash 8 to create usable, intuitive Flash interfaces.In this book, you'll find a number of concrete Flash usability solutions that use elements such as navigation menus, data filtering, forms, content loaders, Flash liquid layouts, help tips, and many other features. You'll learn how each of these solutions actually improves on what is possible with HTML and JavaScript. In each case, you'll see how users interact with the website feature, and how it gives users the most intuitive, enjoyable experience possible while using your application. You'll get a step-by-step analysis of how to program and build each solution, and how to make it scalable, maintainable, and reusable.The book concludes with a case study that showcases the solutions developed in the previous chapters, all working together in a single application. This example puts all the pieces together and highlights just how, with some thought and consideration, Flash can improve usability on the Web.This book is essential reading for all Flash designers and developers, from beginners seeking valid solutions to veteran Flashers looking for a fresh perspective on application design, interaction, and reusability.You'll learn:* Important Web usability theory* How to build usable Flash applications* Effective object-oriented programming using ActionScript* How to use new Flash 8 features* Object-oriented ActionScript programmingSummary of Contents:* PART ONE: INTRODUCING FLASH USABILITYo Chapter 1: Flash: Then, Now, Latero Chapter 2: Setting Up Your Flash Environment* PART TWO: THE USABILITY SOLUTIONSo Chapter 3: A Basic Selection Systemo Chapter 4: Navigation Menuso Chapter 5: Content Loadingo Chapter 6: Inventory Views and Selection Deviceso Chapter 7: Data Filteringo Chapter 8: Formso Chapter 9: State Management and Storageo Chapter 10: Help Tipso Chapter 11: Browser Historyo Chapter 12: Liquid Layoutso Chapter 13: Embedding Flash* PART THREE: PUTTING THE PIECES TOGETHERo Chapter 14: Planning for Usabilityo Chapter 15: The Usable Bookstore

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